#if !defined(AFX_DLGWAITLASER_H__6664AD58_4BBD_4173_82E2_9D2B8DF21CD8__INCLUDED_)
#define AFX_DLGWAITLASER_H__6664AD58_4BBD_4173_82E2_9D2B8DF21CD8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DlgWaitLaser.h : header file
//
#include "NLightProtocol.h"
/////////////////////////////////////////////////////////////////////////////
// CDlgWaitLaser dialog

class CDlgWaitLaser : public CDialog
{
// Construction
public:
	void SetParam(int iWaitType, int iWaitSeconds, CNLightProtocol* pControl);
	CDlgWaitLaser(CWnd* pParent = NULL);   // standard constructor

	int m_iWaitType;	//0, Wait To idle. 1, Wait To Ready.
	int m_iWaitSeconds;
	int m_iCurSeconds;
	CNLightProtocol* pNlight;
// Dialog Data
	//{{AFX_DATA(CDlgWaitLaser)
	enum { IDD = IDD_DLG_WLaserReady };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDlgWaitLaser)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CDlgWaitLaser)
	afx_msg void OnTimer(UINT nIDEvent);
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DLGWAITLASER_H__6664AD58_4BBD_4173_82E2_9D2B8DF21CD8__INCLUDED_)
